Development History

Burning Knight development was started on the 17th of February 2018. It was initially meant to be a submission for the LOVE2D Jam 2018, but the scope of the game was to big for it to be created in LOVE. After this, on the 19th of February, the official Burning Knight development started.

Pre Demo-Builds

 * February 20th
 * Basic dungeon generation was added
 * Basic physics was added


 * February 21st
 * Level saving was added
 * Lighting was added
 * Items and Mobs started to be implemented
 * Sprite tilling systems were added


 * February 22nd
 * The first sprites were added to the game
 * Support for scaling was added
 * Player input systems started being implemented
 * Water tilling added


 * February 23rd
 * The player character (gobbo) was added